

GSC Game World
Release
Wednesday, November 25, 1998
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Game data from IGDB
Editorial overview
What it is
In 1998 the GSC Game World studio tried to introduce itself to the Western video gaming market by making its first real-time strategy game. For that, the developers decided to make their own sequel to Warcraft II, using their own engine that would be used later for the Cossack games.
Play styles
Single player · Multiplayer
Perspective
Bird view / Isometric
Themes
Fantasy · Science fiction
More like this
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
Trailer
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.

PC (Microsoft Windows)
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