
Release
Monday, August 17, 2026
Player score
Awaiting reviews
Platform families
1
Connected releases
Core game only
Editorial overview
What it is
About This Game A turn-based deck-building game inspired by Chinese mythology. Build your three-domain deck to face demons, immortals, and underworld forces across various battles. Rewrite every fight with plot upgrades, artifacts, traps, and card synergies. This is a deck-building card battler created entirely by a solo indie developer. Construct your custom deck from a vast card pool, progress through campaign stages to unlock new content, or jump into real-time online PvP matches and explore different deck archetypes and tactical strategies. Build Your Unique Deck Choose from over 650 collectible cards including creatures, spells, traps, and artifacts/equipment. Construct your deck around four factions, mana costs, keywords, and three-domain thresholds. Every choice shapes your tempo, control options, and win conditions. Positioning & Battlefield Tactics Terrain and unit positioning are core parts of your strategy. The battlefield consists of three opposing battle lines. Upgrade plots, manage unit capacity, arrange your unit positions, and choose between striking enemy units or the hero directly. Victory depends not only on your draws, but also on when to commit resources and how you arrange the battlefield. Roguelike Cycle Progression Traverse ever-shifting roguelike cycle paths. Choose your route across battle encounters, elite fights, shops, forges, and boss nodes. Earn in-run upgrades, adjust your deck, and build cumulative power — every run brings a unique pace and new combinations. World Setting: The Shattered Myriad Realms Wasteland A ruined world born in the aftermath of Chinese mythology. Demons, immortals, underworld spirits, and relics of creation overlap after the cataclysm. Shattered heavenly gates, weathered bronze, broken jade, and newly sprouted life form a solemn mythic world where hope still remains. Game Features • Over 650 collectible cards with fully free-form deck building
• Three battle lines, unit positioning, hero targeting, and diverse card effects
• Single-player roguelike cycle mode with branching paths, rewards, progression, and boss fights
• Multiple AI preset decks with varying difficulty levels and playstyles
• Interface and card text available in nine languages
An Honest Note About This Release This game is built from the ground up by a single developer, with art assets primarily created with AI assistance. Due to limited development resources and budget, this full release still has significant room for improvement: some non-English localizations are incomplete or contain errors, quality-of-life details are still being polished, a small number of known bugs are in the fix pipeline, the full tutorial is not yet implemented, and art style consistency varies across assets. This version may not meet your expectations for a polished commercial title. If you are open to supporting a small indie project and watching it grow and improve over time, your feedback and suggestions are greatly appreciated. Thank you for your understanding and support.
More like this
Showing a limited Steam catalogue. IGDB isn’t responding, so console titles and most of the database are missing. Check what’s wrong.
Game data from the Steam storefront — PC titles only.
Cinematic archive
Official footage, in-game captures, and production artwork—collected into one immersive gallery.
对战实录
Production dossier
Cast, creators, hardware, release history, and the details that define how this game plays.
No reviews yet — be the first.